The Polo Basic’s listed below for the most part unchanged. However the rules of water polo as set up by the national organizations are undergoing changes. Please click here to go to the USAWaterpolo website that details these changes or you can try downloading the PDF files directly.
The Polo Basic’s section is designated to help those learning about the game to gain vocabulary, knowledge of rules, basic understanding of strategy and play. As this page develops you will see more choices. For right now we are including a copy of “Understanding Water Polo” for those just getting into the sport. We hope it will help.
Water polo is a game of strength, quickness and endurance. Ball handling skills and exceptional swimming ability are especially important with the mobile, fast paced style of game played.
As in basketball, two clocks are used to time a water polo game. One indicates the time remaining in the quarter. The other, called the shot clock or thirty-five second clock, indicates how much time remains for the offensive team to shoot the ball (the team is allowed 35 seconds to shoot the ball).
Each period is started with the teams lined up on opposite goal lines. On a signal (whistle) from the referee, the teams sprint toward center pool for the ball. The team gaining possession of the ball advances it toward its offensive end of the pool by swimming, dribbling or passing the ball.
There are three types of fouls in water polo: ordinary fouls, exclusion fouls and penalty.
Common ordinary fouls include: impeding an opponent who is not holding the ball; pushing off an opponent; touching the ball with two hands; taking the ball underwater when “tackled” (being touched by defender); and stalling. When the referee calls an ordinary foul, the offended team is awarded a free throw. The free throw is to be taken at the point of the foul or the location of the ball if the ball is behind the line of the foul. A free throw must be taken within three seconds by releasing or passing the ball. A player may shoot the ball directly on goal if the foul occurred outside 7 meters.
Common exclusion fouls include
Exclusion fouls result in a player being excluded for 20 seconds. The excluded player (or substitute) may not return until the 20 second exclusion time expires, a goal is scored or a change of possession takes place, whichever occurs first.
Penalty fouls are committed within the four-meter area where a goal would have resulted. An attacking player fouled while in control of the ball and facing the goal inside the four-meter line is usually awarded the penalty throw. Any player in the game (excluding the goalkeeper) from the offending team can take the penalty throw. The shot is taken from the four-meter line, with only the goalie defending. The award of a penalty throw most commonly occurs in the following situation within the four-meter area when:
Both exclusion and penalty fouls are personal fouls. They are recorded by the game secretary. A player with three personal fouls is removed from the game, with substitution.
One special class of exclusion fouls is major fouls. Players who are assessed major fouls are immediately removed from the game, with substitution. Major fouls include:
Deliberately kicking or striking with intent to injure (brutality) results in ejection of the offending player for the remainder of the game, without substitution.